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0
votes
Fixed

[Assets Management] Assets added using AssetDatabase.AddObjectToAsset ch...

Assets Management

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Jul 05, 2016

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Version/s: 5.3.5p2

Reproduction steps: --------------------------- 1) Open user's project 2) Make sure that 'Assets -> Data' folder is empty 3) From th... Read more

0
votes
Duplicate

[iOS] FX/Glass/Stained BumpDistort shader reduces performance on iOS dev...

iOS

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Jul 05, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) Open the attached project. 2) Build the project for iOS. 3) Deploy to a device via Xcode. 4) Open the app. T... Read more

0
votes
By Design

Directional light shadows break the culling of non-visible objects

Shadows/Lights

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Jul 06, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. Download and import attached project. 2. Press play. 3. Make sure you see stats window, pay attention to vis... Read more

0
votes
Not Reproducible

[VR] SteamVR crash if Unity plays sample project scene without Steam VR ...

VR

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May 27, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open new project 2. Import SteamVR from asset store 3. Make sure Steam and Steam VR applications are off 4. P... Read more

1
votes
Fixed

[WebGL] IL2CPP Errors when building for WebGL and a Managed C++ DLL

WebGL

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Jul 06, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Download and open attached project. 2. In the build settings select WebGL as a target platform. 3. Try buildi... Read more

0
votes
Fixed

Humanoid rig not animating additional prop bones correctly

Animation

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Jun 29, 2016

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Version/s: 5.3.4p4

Humanoid rig not animating additional prop bones correctly, but Legacy works fine (Generic also works as expected) When importing a... Read more

0
votes
Postponed

Compiler does not allow implicit conversions in a ternary operator

Scripting

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Jul 05, 2016

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Version/s: 5.3.5p4

Steps to reproduce: 1. Open attached project ("New Unity Project1"). 2. Notice that the "Console" window outputs: "Assets/test.cs(1... Read more

0
votes
Fixed

[DX11] Dynamic batching on DX11 isn't consistent to other graphics APIs

Graphics - General

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Jul 06, 2016

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Version/s: 5.3.4f1

How to reproduce: 1. Open the attached project 2. Open and run Main scene 3. Make sure that your graphics API is set to DX11 4. Chec... Read more

0
votes
Fixed

CommandBuffer DrawMesh not applying material keywords in standalone builds

Graphics - General

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Jul 08, 2016

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Version/s: 5.4.0b23

Steps to reproduce: 1. Open project 2. Open Frame Debugger window 3. Play in editor and enable Frame debugger 4. Navigate "Camera.R... Read more

0
votes
Fixed

Adding Text UI to Screen Space - Camera Canvas Render Mode distorts Rect...

UI

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Jul 08, 2016

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Version/s: 5.4.0b24

How to reproduce: 1. Create a new project. 2. Click GameObject -> UI -> Text and add a Text UI to the scene. 3. In the created Canv... Read more

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