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[Pen] Delta is always (0, 0).
-e: Pen.delta always remains (0, 0). Repro: 1. add input package to your project 2. add visualizers to the project 3. start the Pen... Read more
[Windows][Xbox] When Xbox One controller disconnects, error messages app...
An error message appears when disconnect an Xbox One controller while in Playmode or Runtime. Sometimes it doesn't happen on the fir... Read more
SRP causes crashes 100% when running with Graphics Jobs enabled
Running anything using SRP with GraphicsJobs enabled will eventually crash due to stateBlocks (describing gfx states like Raster/Ble... Read more
[SubEmitters] Grand-children not working as sub emitters
Repro steps: 1. Open the attached project. 2. Observe how both Particle System A and B are using C as a sub emitter. 3. Play the eff... Read more
No error message is raised for omission of the attribute [Serializable] ...
How to reproduce: 1. Open user-submitted project (685223.zip) 2. Open the 'SampleScene' scene 3. Enter Play Mode, observe that JSON ... Read more
[LWRP] "GLSL compilation failed" exception is thrown on switching Graphi...
"GLSL compilation failed" exceptions are thrown after restarting the editor on changing Graphics APIs to OpenGLES2 in LWRP project. ... Read more
UIElements border width render seams when resizing parent window
How to reproduce: 1. Open attached "Border Seams.zip" project 2. In Editor select "Bug" -> "Open Window" 3. Slowly resize the "Bug" ... Read more
Name of the script is displayed beyond bounds in the Project Window when...
How to reproduce: 1. Create a new project 2. Create a new script with the name "ין פאָקס דזשאַמפּס איבער די פויל הונט די שנעל ברוין ... Read more
[Mac] Adding a script containing a null reference to a prefab causes Edi...
How to reproduce: 1. Open the attached "PrefabFreeze.zip" project 2. Open the "GameObject.prefab" in Prefab mode and make sure Auto ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template