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Searching for Terrain in hierarchy greys out the trees on terrain when c...
Steps: 1. Open attached project 2. Load TreeTest scene 3. Search for Terrain in Hierarchy ==> Everything except terrain with trees ... Read more
[SRPBatcher][LWRP] Android build on OpenGLES3 makes 3D objects invisible
I have tried upgrading the TrashDash project to LWRP and, while it looks perfectly fine in Editor, on Android OpenGLES3, most 3D obj... Read more
[Android] Scaled texture from the Image canvas is not being rendered on ...
To reproduce: 1. Open attached project 2. Build and run to the device with Mali-G76 Actual result: White blank screen Expected resu... Read more
Asian locales' inputs are not working when using Shader Graph
How to reproduce: 1. Add an Asian language locale to your Operating System 2. Open attached "project-1167339.zip" project 3. In Asse... Read more
It is impossible to select Light probes while in Light probe edit mode
How to reproduce: 1. Open user's attached project 2. In the Inspector window enable light probe editing 3. Try selecting one of the ... Read more
Unity Editor does not recognize Blender 2.8 .blend files as 3D models
How to reproduce: 1. Create a new Unity project 2. Import attached "Abigail 2.8.blend" file to Unity 3. Try to place it in the scene... Read more
UIElements box.style.borderWidth property is not updated in the Editor w...
How to reproduce: 1. Open attached "project-1167305.zip" project 2. In the Editor select "Window" -> "UIElements" -> "ExampleWindow"... Read more
Crashes on PersistentManager::WriteFile when creating a Prefab with an i...
How to reproduce: 1. Open attached project 2. Select active GameObject from the Hierarchy tab 3. Navigate to CQA/Create Prefab Varia... Read more
Crash in UnityYAML::Write::SerializeScalar while importing the package
Steps to reproduce: 1) Open Unity Hub and create a new project 2) Go to Assets >> Import Package >> Custom package 3) Select provid... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template