Search Issue Tracker
Fixed
Votes
0
Found in [Package]
5.1.0, 6.7.1
Issue ID
1167339
Regression
No
Asian locales' inputs are not working when using Shader Graph
How to reproduce:
1. Add an Asian language locale to your Operating System
2. Open attached "project-1167339.zip" project
3. In Assets window open "TestGraph" Shader Graph
4. Double click on "New Group" in Shader Graph and try to enter Asian locale's characters
Expected result: Asian characters are inputted
Actual result: Latin characters are inputted
Reproducible with: 2018.4.3f1 (Shader Graph version: 2.0.8), 2019.1.9f1 (Shader Graph versions: 5.7.2; 5.16.1), 2019.2.0b9 (Shader Graph version: 6.7.1), 2019.3.0a8 (Shader Graph versions: 5.16.1; 6.7.1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
Add comment