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Non-ASCII characters are displayed incorrectly in the loading splash screen
Reproduction steps:1. Create a new project and name it with any non-ASCII characters (for example, 这核里吗)2. Open the project Expected... Read more
Auto-Mapping fails for Humanoid Avatar when FBX file has Skinned Mesh
Reproduction steps:1. Open the attached “ASDQWER” project2. Select the “Assets/withSkinnedMesh.fbx” Asset3. In the Inspector Window,... Read more
[Android] Regex in CheckPlayLibraryAdded Incorrectly Identifies Play Cor...
Reproduction: In attached project, under Edit -> Project Settings -> Player -> Publishing Settings, enable the "{}Custom Ma... Read more
Label's Mesh is not removed when using the RemoveFromHierarchy() method
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Inside the Game View, ... Read more
Event generation fails when it is called in a bursted context
Reproduction steps:1. Open the attached “ASDQWE” project2. Build the Player (File > Build And Run)3. In the Player, press “LOCAL ... Read more
Crash on videoInput::setup when entering the Play Mode
Reproduction steps:1. Open the attached project "ReproProj"2. Enter the Play Mode Expected result: The Editor does not crash and con... Read more
[Entities Graphics] Slow execution performance with EntitiesGraphicsSyst...
Reproduction steps:1. Open the attached project "ReproProj"2. In File > Build Settings tick Developer Build and Autoconnect Profi... Read more
Label text is not rendered in the Game window when it’s set from the script
How to reproduce:1. Open the user’s attached “My project - Copy.zip” project2. Enter Play Mode3. Observe the Game window Expected re... Read more
[Android/TextMeshPro] Custom TMPro shader does not render when built
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DevDunkStudio/LightReceiver/Demo/Scene/LightReceiver... Read more
[Android] Crash when the app runs for 15-20mins on Android
Reproduction steps:1. Open the attached project “CrashProject”2. Build and run the project on Android3. Run the Project for about 15... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist