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Won't Fix

Votes

0

Found in

2021.3.29f1

2022.3.6f1

2023.1.7f1

2023.2.0b3

2023.3.0a3

6000.0.0b11

7000.0.0a1

Issue ID

UUM-44743

Regression

No

Auto-Mapping fails for Humanoid Avatar when FBX file has Skinned Mesh

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Reproduction steps:
1. Open the attached “ASDQWER” project
2. Select the “Assets/withSkinnedMesh.fbx” Asset
3. In the Inspector Window, select the “Rig” Button
4. In the “Rig” tab, select “Animation Type > Humanoid” and press the “Apply” Button

Expected result: The Avatar is successfully Auto-Mapped
Actual result: “Error(s) found while importing rig in this animation file. Open “Import Messages” foldout for more details” error is displayed in the Inspector Window and the Avatar is not fully Auto-Mapped

Reproducible with: 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3

Reproducible on: Intel macOS 13.5

Note: The situation is not reproducible when following the reproduction steps on the “withoutSkinnedMesh.fbx” Asset

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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