Search Issue Tracker
Fixed
Fixed in 1.8.9
Votes
0
Found in [Package]
1.8.7
Issue ID
BUR-2480
Regression
No
Event generation fails when it is called in a bursted context
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Build the Player (File > Build And Run)
3. In the Player, press “LOCAL BATTLE”
4. Press enter on your keyboard two times
5. Then press X twice on a controller
6. Press Enter
7. To select the level press enter again
8. Press enter to confirm you are ready
9. Press enter again, once it has finished loading
10. Control a penguin with WASD keys and hold and release space to throw a snowball into a wall
11. Observe the collision
Expected result: The snowball triggers an icy explosion
Actual result: Nothing happens when the snowball hits the GameObject
Reproducible with: 1.8.7 (2022.3.4f1)
Could not test with: 1.8.4 (2021.3.29f1 (Multiple compilation errors from Collections and Entities package)), (1.8.7 (2022.3.6f1, 2023.1.6f1, 2023.2.0b2 (The Player gets stuck on the level loading screen))
Reproducible on: Intel macOS 13.5
Notes:
* Uncommenting the 121st and the 128th lines in “Assets/Code/_Sim/Core/Utils/ObservableEventUtils.cs” Script, yields the actual results
* Not reproducible with the Editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Add comment