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Memory usage slowly rises overtime and the Editor crashes eventually whe...
Reproduction steps:1. Open the attached “repro-project” and let it run in the background2. Open Task Manager3. Observe the memory us... Read more
[MacOS] PointerDownEvent doesn't register Command key modifier when it i...
How to reproduce:1. Open the user’s attached “modifierssTest.zip” project2. Enter Play Mode3. Hold down the Command key and left-cli... Read more
VFX Graph gets corrupted and has no properties when manually adding the ...
How to reproduce:1. Open the user-attached project “vfx-test.1” and then close it2. Unzip the user-attached project “vfx-test.2” int... Read more
Rotation is not set back to the previous value when undoing Configurable...
Reproduction steps:1. Open project “BugReport.zip”2. Open “SampleScene”3. Enter Play Mode4. Select “CubeA” GameObject in the Hierarc... Read more
Motion Blur distorts Terrain details in Runtime
Reproduction steps:1. Open the attached "repro_IN-47753.zip" project2. Enter the Play Mode3. Observe the Game window Expected result... Read more
Crash on RaiseException when hovering over code post-breakpoint trigger ...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/NeonTest.unity“ scene3. Switch the Editor to Debug... Read more
Identify the bottlenecks limiting our ability to implement framerate ind...
Steps to reproduce:1. Open the attached project "2022_3_LTS_SimpleVR - Bug framerateindependant.zip"2. In the "FramerateIndependantT... Read more
Light components do not respect the scene visibility flag
Some lighting components still render when the GameObject is set to not be visible in the Scene Read more
The first returned value from “Random.value” is always ~0.2, and differe...
How to reproduce:1. Open the user’s attached “RandomBug.zip” project2. Enter Play Mode and observe the Console window Expected resul... Read more
[Android] Skybox material shader transitions between colours are not smo...
How to reproduce:1. Open the "IN_47769" project2. In the Build Settings from the "Run Device" drop-down select the connected device3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS