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Rect Transform Scale cannot be set after setting the Sprite Renderer Size
Reproduction steps:1. Open the attached project “playground.zip” 2. Open a new empty scene 3. Instantiate ReproPrefab in the scene 4... Read more
"UnauthorizedAccessException" thrown when using System.IO in UWP Build
How to reproduce: Open the attached project "FileIORepro.zip" Open Assets/Scenes/SampleScene.unity Build And Run the project for UWP... Read more
Scene template title section with its functions becomes hidden when scro...
How to reproduce: Open HUB; Create a new project; Go to "File" menu and select "Save as Scene Template" sub-menu item; Click "Save" ... Read more
IL2CPP build fails when using EditorUserBuildSettings.il2CppCodeGeneration
How to reproduce:1. Download the attached project2. Build with IL2CPP as scripting backend3. Observe the console window Expected res... Read more
fallback sprite assets are not being used in textcore
Fallback assets are ignored even when the missing sprite can be found in the fallback sprite asset, to reproduce: open attached proj... Read more
The "File already exists" pop-up appears when moving an asset into a par...
Steps to reproduce:1. Open the attached project “FileExistsBug.zip“2. Navigate to the “Assets/PrefabMoveBug/Demo/Demo” folder3. Move... Read more
[IL2CPP][Android] Incorrectly escaped quotes in build.gradle when passin...
Reproduction steps:1. Open the attached “BugRepro” project2. Click Build > Android3. Open “BugRepro/Builds/Build/unityLibrary/bui... Read more
Script component no longer recognized in the Inspector when attached to ...
How to reproduce:1. Create a new project2. Create a new C# Script3. Attach the C# Script to any GameObject in a Scene4. Move the att... Read more
[IL2CPP] Build argument doesn't get passed when exporting the project
Reproduction steps:1. Open the attached “BugRepro” project2. Click Build > Android3. Open “BugRepro/Builds/Il2CppOutputProject/Il... Read more
NullReferenceException is thrown at reverting changes after resetting Mu...
How to reproduce:1. Open a new Unity project2. Create and select two Particle System GameObjects in the Hierarchy3. Right-click on t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server