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Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2023.2.0a1
Issue ID
UUM-25433
Regression
No
fallback sprite assets are not being used in textcore
Fallback assets are ignored even when the missing sprite can be found in the fallback sprite asset, to reproduce:
- open attached project
- Note that EmojiOne is being used as default sprite asset in UITK Text Settings/EmojiOne has a fallback asset called EmojiOne 1
- Also not that EmojiOne 1 has an additional glyph with index =15
- create a label in ui builder and use "<sprite=15>" as the text string
Expected result: a smiley face is displayed at runtime
Actual result: sprite doesn't display
I have tested the tmp/textcore sync branch as well, issue persists. It appears the GetSpriteCharacterFromSpriteAsset_Internal is never called? (if I looked at the right place)
NOTE: This issue does not occur when using name attribute such as <sprite name="sprite_name">
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Resolution Note:
SpriteAsset Fallback works with unicode, but index is not supported.
Resolution Note (2023.2.X):
SpriteAsset Fallback works with unicode, but index is not supported.