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[VFX] Undo not working correctly with Mesh Output's shader
Steps to repro: 1) Create a new VFX graph, open it 2) Add Output Mesh Block 3) Assign some new SG to its Shader property, perform Un... Read more
"Opacity As Density" feature becomes disabled on textures when the fifth...
Reproduction steps: Open the “OpacityTest” project Open the “SampleScene” scene In the Hierarchy click on “TEST_TERRAIN” GameObject ... Read more
[M1] Animated objects flicker in Player
How to reproduce:1. Open the attached project (linked in Edit)2. Build and Run the project3. Open built project and navigate to Gras... Read more
[VFX Graph] Index was outside the bounds of the array is thrown when con...
How to reproduce:1. Import the attached package2. Observe the error: Exception while compiling expression graph: System.IndexOutOfRa... Read more
InvalidOperationException error when attempting to undo inside UI Builder
How to reproduce:1. Open the attached project “IN-6124_GameJam2022_Q2_TeamB.zip“2. Press Window → UI Toolkit → Builder3. Select “Pau... Read more
[HDRP] [VFX] Pixels removed by alpha still receive specular when Preserv...
Steps to reproduce: 1) Open attached scene 2) Make sure that both VFX graphs have Preserve Specular Lighting enabled in their output... Read more
Editor crashes when importing certain .mb files
Reproduction steps: Open the user attached project Right-click on “KOS********* previs v44.2-noref” asset in Assets folder In the co... Read more
Function Addressables.LoadResourceLocationsAsync returns array when usin...
Reproduction steps:1. Open the attached “IN-3324.zip“ project2. Open the “PropBaseBehaviour.cs“ script3. Add a breakpoint in line 23... Read more
[XR][Perf][Quest] 2022.2 and trunk shows significant GPU increase
On Quest 2 with both Multiview and MultiPass stereomode there was a significant Increase in GPU metrics . This was noted on both the... Read more
URP's 2D Pixel Perfect Camera stops rendering and spams the Console with...
How to reproduce:1. Open the attached “PixelPerfectCameraBug” project2. Enter Play mode3. Observe the Console Expected result: Camer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller