Search Issue Tracker
Fixed
Fixed in 2021.3.16f1, 2022.2.0b15, 2023.1.0a17
Votes
0
Found in
2021.3.11f1
2022.2.0b10
2023.1.0a9
Issue ID
UUM-13778
Regression
No
[HDRP] [VFX] Pixels removed by alpha still receive specular when Preserve Specular Lighting is enabled
Steps to reproduce:
1) Open attached scene
2) Make sure that both VFX graphs have Preserve Specular Lighting enabled in their output inspectors
3) Observe that middle graph that uses SG has specular light visible on parts removed by alpha
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Add comment