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0
votes
By Design

[Mono] Linq.Expressions.Expression.Call (Expression, MethodInfo, Express...

Mono

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May 27, 2015

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Version/s: 4.6.2f1

To Reproduce: 1. Run the attached project. 2. Observe that, 'ArgumentException: instance' (System.ArgumentException when building in... Read more

0
votes
Fixed

Enabling “Cursor.visible” does not make the cursor visible after pressin...

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Dec 14, 2022

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Version/s: 2022.2.1f1, 2023.1.0a23

Reproduction steps: # Open the attached “cursorTest” project # Open the “SampleScene” scene # Enter the Play Mode # Click on the wh... Read more

0
votes
Fixed

Crash on mono_jit_runtime_invoke when closing Unity Editor and the proje...

Package: Burst

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Dec 06, 2022

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Version/s: 1.8.2

Reproduction steps: 1. Open the attached “CrashRepro” project 2. Close the Unity Editor Expected result: Unity Editor closes A... Read more

1
votes
Won't Fix

GameObject bounces differently in Player compared to Play Mode

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Oct 03, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11

How to reproduce: 1. Open the project “IN_14124” 2. Open “SampleScene” in Scenes 3. Enter Play Mode 4. Observe the ball 5. Press Fil... Read more

0
votes
Fixed

FrameDebugger has no texture preview except Texture2D

FrameDebugger

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Jun 07, 2022

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Version/s: 2022.2.0a3

Steps: 1. Open attached ReproSkinnedMesh.zip 2. Open Repro scene 3. Open FrameDebugger, enable it 4. Render.OpaqueGeometry > RenderF... Read more

1
votes
Fixed

[ShaderGraph] The Preview Window displays a completely black Node when w...

Package: Shader Graph

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Oct 11, 2019

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Version/s: 7.1.1 - 7.1.2

Reproduction steps: 1. Create a new HDRP template project 2. Create a new VFX Shader Graph 3. Makes some changes to the graph Expec... Read more

0
votes
Duplicate

Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more

0
votes
Fixed

Import Progress Bar doesn't refresh when downloading Assets from Cache

Asset - Database

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Jul 22, 2021

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Version/s: 2019.4, 2020.3, 2020.3.13f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached "Accelerator_ProgressBar" project 2. Connect the project to a Cache server (Edit->Proj... Read more

0
votes
By Design

[Xbox One] [UWP] Blendshapes with compute shaders are not rendered on Xb...

Universal Windows Platform

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Jun 03, 2019

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Version/s: 2019.2, 2019.2.0b4, 2019.3

How to reproduce: 1. Open attached Unity project 2. Build to UWP 3. Deploy to Xbox Expected result: Cube is rendered. Actual result... Read more

0
votes
Fixed

Changing scale of Tree prefab instance (in scene) and then undo/redo cha...

Terrain

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Sep 25, 2020

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Version/s: 2018.3, 2021.1.0a1

Tree Creator trees Repro Steps: 1. Create new project 2. Create a Tree object via GameObject -> 3D Object -> Tree 3. Create a Terra... Read more

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