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[Mono] Linq.Expressions.Expression.Call (Expression, MethodInfo, Express...
To Reproduce: 1. Run the attached project. 2. Observe that, 'ArgumentException: instance' (System.ArgumentException when building in... Read more
Enabling “Cursor.visible” does not make the cursor visible after pressin...
Reproduction steps: # Open the attached “cursorTest” project # Open the “SampleScene” scene # Enter the Play Mode # Click on the wh... Read more
Crash on mono_jit_runtime_invoke when closing Unity Editor and the proje...
Reproduction steps: 1. Open the attached “CrashRepro” project 2. Close the Unity Editor Expected result: Unity Editor closes A... Read more
GameObject bounces differently in Player compared to Play Mode
How to reproduce: 1. Open the project “IN_14124” 2. Open “SampleScene” in Scenes 3. Enter Play Mode 4. Observe the ball 5. Press Fil... Read more
FrameDebugger has no texture preview except Texture2D
Steps: 1. Open attached ReproSkinnedMesh.zip 2. Open Repro scene 3. Open FrameDebugger, enable it 4. Render.OpaqueGeometry > RenderF... Read more
[ShaderGraph] The Preview Window displays a completely black Node when w...
Reproduction steps: 1. Create a new HDRP template project 2. Create a new VFX Shader Graph 3. Makes some changes to the graph Expec... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more
Import Progress Bar doesn't refresh when downloading Assets from Cache
How to reproduce: 1. Open the user's attached "Accelerator_ProgressBar" project 2. Connect the project to a Cache server (Edit->Proj... Read more
[Xbox One] [UWP] Blendshapes with compute shaders are not rendered on Xb...
How to reproduce: 1. Open attached Unity project 2. Build to UWP 3. Deploy to Xbox Expected result: Cube is rendered. Actual result... Read more
Changing scale of Tree prefab instance (in scene) and then undo/redo cha...
Tree Creator trees Repro Steps: 1. Create new project 2. Create a Tree object via GameObject -> 3D Object -> Tree 3. Create a Terra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI ToolKit ListView does not rebind some of the items when source data changes
- Error is thrown from the "U2DToURPPixelPerfectConverter" script when starting URP 2D project with Korean language selected
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- [Linux] Low project loading speed when using Ubuntu 24.10
- [VFX Graph] URP ShaderGraph integration issue with VFX and Fog.