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0
votes
Fixed

Classes that derive from NetworkBehaviour have editable script field

Networking

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Aug 03, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project2. In project tab select "GameObject"-Notice that "New Network Behaviour Script" has edi... Read more

0
votes
Duplicate

Edge length based tessellation causes AMD drivers to crash

Graphics - General

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Aug 08, 2016

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Version/s: 5.4.0f3

Reproduction steps:1. Open the project.2. Open the "crash" scene3. Play the scene4. Wait for drivers to crash. Unity should now free... Read more

0
votes
Postponed

MonoDevelop Korean typing Issue

CodeEditors

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Aug 05, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1) Download attached project '20160721_Empty.zip' and open in Unity.2) Make sure you have Korean Microsoft IME l... Read more

0
votes
Won't Fix

[ReflectionProbe] Reflection Probe data not updated when object Cast Sha...

Progressive Lightmapper

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Aug 05, 2016

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Version/s: 5.4.0f3

Repro: 1. Open the project 'Indirect Lighting Reflection Probes'2. Load the scene 'ReflectionShadowNotUpdating'3. Select 'Reflecting... Read more

0
votes
Fixed

Left side of directional specular lightmap is truncated and as a result ...

Global Illumination

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Aug 07, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project2. Open scene "lightmapping_bug"3. Bake lightmap and notice that dark edges appear where... Read more

0
votes
By Design

Errors “Converting invalid MinMaxAABB” and “Invalid AABB result” when sc...

Shuriken

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Aug 07, 2016

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Version/s: 5.4.0f3

How to reproduce:1. Create a new 3D project2. Import the attached custom package (Assets > Import Package > Custom Package)3. ... Read more

0
votes
Fixed

[ReflectionProbe] black reflection on specular surface

Global Illumination

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Aug 08, 2016

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Version/s: 5.4.0f3

Repro: 1. Open the project 'Glossy_Specular_Reflection_Repro.zip'2. Load the scene 'GlossySpecularReflectionIssue'3. Change the smoo... Read more

0
votes
By Design

Preserve UVs doesn't preserve UV padding

Global Illumination

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Aug 08, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project2. Open scene "lightmapping_bug" and bake lightmap3. Select "test_geo" > "Room2" and ... Read more

0
votes
By Design

Lightmapping.isRunning is always false

Shadows/Lights

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Aug 04, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. Open attached project "LightmapIssues.zip"2. Open "scene0" scene3. Build lighting Expected behavior: Lightmapp... Read more

0
votes
Not Reproducible

Crash occurs when using command buffer and trying to destroy a mesh

Graphics - General

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Aug 08, 2016

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Version/s: 5.4.0f3

Steps to reproduce the issue:1. Open attached project.2. Open scene named "CrashScene".3. Enter the Play mode.4. Press "Delete Mesh"... Read more

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