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Hexagonal Flat-Top Palette tiles appear rotated 90 degrees clockwise whe...
How to reproduce:1. Open the attached project “Palette.zip”2. Observe the “arrow.jpg” image, located in the Assets folder3. Open the... Read more
"RenderTexture Create: failed" Errors are shown in the Console when the ...
Steps to reproduce:1. Open the attached “Scene View Errors.zip” project2. Open the “SampleScene”3. Select the “Post Processing” Game... Read more
Light Explorer dropdowns are opened in the wrong place
How to reproduce:1. Create a new HDRP Unity project2. Make sure to have at least one light source in the Hierarchy3. Go to Window -&... Read more
Collision between GameObjects is not detected when using Collider.layerO...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/CollisionTest.unity” Scene3. Make sure that the Scene ... Read more
Modifying ints with short ranges via property name in Inspector leads to...
Steps to reproduce: Open a Unity project Add a new GameObject to the scene (GameObject > Create Empty) Add the attached IntInspec... Read more
The icon-image path in a UXML file is not updated when a texture is rena...
How to reproduce:1. Open the attached “IN-84942” project2. In the Assets folder rename the “Button” texture to “Button_Renamed” or m... Read more
"Recursive serialization is not supported" error is shown when starting ...
Steps to reproduce:1. Open the attached “hdrp_test.zip” folder2. Delete the Library and AssetBundles folders3. Make sure you have th... Read more
The selection outline appears on the first dropdown when another dropdow...
How to reproduce:1. Create a new HDRP Unity project2. Make sure to have at least two light sources in the Hierarchy3. Go to Window -... Read more
Redundant empty space on tooltip for 'Cast Shadows' option for Additiona...
Steps to reproduce: Open a Unity URP Project Create a new URP Asset via Create > Rendering > URP Asset (with Universal Rendere... Read more
TMP SubMeshUI remains maskable when parent TextMeshProUGUI is set to non...
Reproduction steps:1. Create a new 3D project2. Open the "Assets/Scebnes/SampleScene.unity" Scene3. Import the "Capriola-Regular.ttf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server