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Crash on malloc_internal when recompiling a ShaderGraph used by another ...
How to reproduce: 1. Open the user attached “1617723-UsePass.zip“ project 2. Open the scene called "Scene" 3. Open "SpecVertColFa... Read more
InputField API updater incorrectly updates the OnEndEdit list
Reproduction steps: 1. Open the “OnEndEdit“ project 2. Open the “Sample” scene 3. Select the “InputField” GameObject 4. In Inspe... Read more
Audio clip sounds different when played in WebGL Player
Reproduction steps: 1. Open the attached "TestAudio.zip" project 2. Open the Sample “Assets/Scenes/SampleScene.unity” Scene 3. En... Read more
"Failed to find entry-points" error after asset importing when the DLL f...
Reproduction steps: 1. Open the attached project “StandaloneProfilerBugs” 2. Check the Console window Expected results: There a... Read more
"RuntimeError: memory access out of bounds" errors are thrown when runni...
How to reproduce: 1. Open the “IN-49411_repro.zip“ project 2. Navigate to File → Build Settings 3. Select WebGL and press Build ... Read more
[Android] Sprite transparency does not work when using RGB ETC1 format w...
Reproduction steps: 1. Open the “ETCTest“ project 2. Ensure Android is the selected platform in Build Settings 3. Repack sprite a... Read more
“Invalid Keyword” is added when adding “Valid Keyword” to the material i...
How to reproduce: 1. Open the attached “Keywords.zip” project 2. In the project window, select “New Material.mat” 3. Change Inspecto... Read more
[DX12] Crash with multiple stack traces when creating an external texture
Reproduction steps: 1. Open the attached project “CrashRepro“ 2. Enter the Play mode Expected result: Editor enters the Play mo... Read more
Rendering stops and an “ArgumentNullException” error appears when disabl...
How to reproduce: 1. Open the user’s attached “ResScaling.zip” project 2. Open the "SampleScene" Scene (Assets > Scenes) 3. Enter... Read more
The bundle path of an Addressables build contains backlashes(\\) instead...
Reproduction steps 1. Open the attached project “ReproProject” 2. Switch build target to Android 3. Build Addressables in the Add... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors in the Console when creating a new "2D Platformer Microgame" template project
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout