Search Issue Tracker
VFX shader compilation is slow due to recreating all shader each time ne...
VFX shader compilation is slow due to recreating all shader each time needlessly. Visible in medium to large projects. Read more
[URP] Mesh is rendered on top of Canvas Image when using a Material with...
How to reproduce: 1. Open the attached project's "case_1223256-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Ob... Read more
Enter Play Mode button overlaps with the Grid Snapping button when the E...
How to reproduce: 1. Create a new Unity project 2. Reduce the Editor's horizontal length size to the minimum value 3. See that the G... Read more
[AnimationRigging] Lower Body gets shifted on a specific rig when Rig Bu...
How to reproduce: 1. Open "SampleScene" from project in "HipIssue.zip" 2. Start Play Mode 3. Toggle "Rig Builder" component on "Robo... Read more
[MacOS][HDRP] System crashes on opening a new project with HDRP Template
[MacOS][HDRP] System crashes on opening a new project with HDRP Template. System crashes on opening a new project with HDRP Templa... Read more
[New Input System] PlayerInput component ignores player input when using...
Reproduction steps: 1. Open the attached project ("case_1205971-ControlScheme.zip") 2. Open the repro scene ("SceneWithControlScheme... Read more
ArgumentException: GUILayout: Mismatched LayoutGroup.mouseMove appears w...
Steps: 1. Open attached project 2. Load SampleScene 3. Select Cube prefab instance 4. Right-Click and choose "Prefab -> Open Asset I... Read more
Crash when declaring a replacement variable with "using" that encompasse...
Reproduction steps: 1. Open the attached project ("1197204.zip") 2. Open the "SampleScene" 3. Open the "test.cs" script in Visual St... Read more
Presets Don't Record Per Platform Settings
Reproduction steps: 1. Open the submitted project 2. Select TextureImporter Asset in the Project window 3. Select a platform and cli... Read more
Profiler's tooltip for GPU data's overhead is not displayed when hoverin...
How to reproduce: 1. Create a new project with the default 3D template 2. Open the Profiler (Window->Analysis->Profiler) 3. Add a GP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] ArcCone Direction computation is wrong in Base Mode
- [Android] [Galaxy Tab] A singular Pen touch logs a Pen touch event and a singular finger touch event when logged using "VisualElement.RegisterCallback" with "Pointer(Up/Down)Event"
- Crash on D3D12DescriptorCache::Deallocate or vkGetInstanceProcAddr when loading RenderDoc in a specific Scene
- [HDRP] Lit material preview is rendered incorrectly with a mask map
- The "LerpWhiteTo" missing function displays an error when the Shadows.hlsl shader is included in a Shader file