Search Issue Tracker
Fixed in 2021.2.X
Votes
4
Found in
2019.2.17f1
2019.3
2020.1
2020.2
Issue ID
1214897
Regression
No
[AnimationRigging] Lower Body gets shifted on a specific rig when Rig Builder is active
How to reproduce:
1. Open "SampleScene" from project in "HipIssue.zip"
2. Start Play Mode
3. Toggle "Rig Builder" component on "Robot Kyle" and "Idle" GameObjects
4. Observe how the poses change on both models
Expected result: Only left arm pose changes on both models.
Actual result: Left arm pose changes on both models but also the lower body of "Robot Kyle" gets shifted when "Rig Builder" is active.
Reproducible with: 2019.3.4f1, 2020.1.0b1, 2020.0a2
Could not test with: 2017.4, 2018.4 - package not supported
Comments (1)
-
Starcke
Feb 06, 2021 14:33
For anyone else running into this problem, import Kyle into any FBX editor (Maya, 3DS Max, Blender). Move the Hip joint out of the Root joint, and just delete the root, and repack the FBX. Now it doesn't shift its lower body depending on the number of constraints the Animation Rigging rig has.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] ArcCone Direction computation is wrong in Base Mode
- [Android] [Galaxy Tab] A singular Pen touch logs a Pen touch event and a singular finger touch event when logged using "VisualElement.RegisterCallback" with "Pointer(Up/Down)Event"
- Crash on D3D12DescriptorCache::Deallocate or vkGetInstanceProcAddr when loading RenderDoc in a specific Scene
- [HDRP] Lit material preview is rendered incorrectly with a mask map
- The "LerpWhiteTo" missing function displays an error when the Shadows.hlsl shader is included in a Shader file
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a16