Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b8
2018.2.0f2
Issue ID
1063241
Regression
Yes
[Timeline] Clips are pasted with invalid playable assets when copy pasting several tracks at once and reopening the project
Repro steps:
1. Open attached project
2. Create a Timeline asset and open it in the Timeline
3. Create two activation tracks
4. Select all the activation clips and copy-paste them
5. Save and reopen the project
Expected: The clips are pasted with valid playable assets
Actual: Pasted clips are shown with yellow triangle “!” icons and the tooltip says “This clip does not contain a valid playable asset”.
Reproducible with: 2018.2.0b8, 2018.2.1f1, 2018.3.0a5
Not reproducible with: 2017.1.5f1, 2017.2.3p2, 2017.4.8f1, 2018.1.9f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
tclzy2
Apr 18, 2019 02:12
Shown up with animation clips made by animation editor and playbleAssets made by C#Script in Unity2018.2.18f1