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Subtracting simple and complex GameObjects with Probuilder's Boolean (CS...
How to reproduce: 1. Open the Unity project attached by the user (Test ProBuilder.zip) 2. Open the "SampleScene" Scene 3. Go to Tool... Read more
Crash when pressing reimport all using Substances
To reproduce: 1. Open attached project "TestBed.zip" 2. Open "New Scene.unity" scene 2. Right mouse click in Project window and pres... Read more
Changing sample rate in animation window when linked with sequence edito...
Changing the sample rate in the animation window when linked with the sequence editor, doesn't reset keyframe and the animation doe... Read more
[OSX] Native plugin callback throws an exception if calling a delegate
To reproduce: 1. Open attached project "UnityPluginTest.zip" 2. Build for OSX Standalone 3. Open built project 4. Press TEST SUCESS,... Read more
Culling Mask property is overwritten after selecting multiple gameobjects
How to reproduce: 1. Create two Directional Lights in the scene (or any other object with Light Component) 2. In Inspector, set the ... Read more
[Linux] Input Field generates characters when Function Keys are pressed ...
How to reproduce: 1. Open user-submitted project (InputTestUnity.zip) 2. Build and Run the project 3. Press F7, F8, F9, F10, F11, F1... Read more
AddComponent takes longer when there are multiple scripts in the project
How to reproduce: 1. Open attached project "Unity Bug.zip" and scene "Test" 2. Enter Play mode 3. Observe Console window Expected ... Read more
[XR] Render Scale Jitter render scale changes that occur continuously
1) Set XR device to Mock HMD 2) Enter Playmode 3) Observe jitter in Game View as the Render viewport scales up and down. It seems... Read more
[Unified Player Settings] On changing the Audio default speaker mode to ...
On changing the Audio default speaker mode to "Raw" it sets as "Mono". Steps to repro: 1. Open a new project. 2. Edit > Settings 3.... Read more
Dynamically generated assemblies created with C#'s native AssemblyBuilde...
How to reproduce: 1. Open the attached user project and reimport the "unityImportTest.cdb" asset 2. Tab out/in so the DLL (CastleDBT... Read more
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