Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
1
Found in
2018.2.0b7
2018.2.0b11
Issue ID
1057122
Regression
Yes
[Linux] Input Field generates characters when Function Keys are pressed in built application
How to reproduce:
1. Open user-submitted project (InputTestUnity.zip)
2. Build and Run the project
3. Press F7, F8, F9, F10, F11, F12, Alt, Ctrl, Shift, CapsLock, Right Shift, Right Alt or Right Ctrl
Expected result: There are no characters in the Input Field
Actual result: There are characters in the Input Field
Reproducible with: 2018.2.0f2
Not reproducible with: 2017.1.2f1, 2017.2.1f1, 2017.4.6f1, 2018.1.6f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
martin-sustek
Oct 15, 2018 14:19
Will this fix be fixed in some 2018.2.? release?