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Package Manager - Naming convention inconsistencies
Package Manager - Naming convention inconsistencies There are some naming inconsistencies in the Package Manager UI. As the UI con... Read more
[TextMeshPro] Crash when stopping "Generation Progress" immediately afte...
How to reproduce: 1. Open attached project "TextMeshCrash.zip" and open TextMeshPro -> Font Asset Creator window 2. In "Font Creato... Read more
Argument out of range Error when resizing text's Rect Transform with Ver...
To reproduce: 1. Open the attached project 2. Make sure the "Horizontal Overflow" is set to "Truncate" 3. Resize the "Text" gameobje... Read more
Loading a new scene from script while a GameObject is selected in the Sc...
Steps to reprodue: 1. Download the attached project and open SampleScene01 2. Select either a GameObject (either the cube or the pla... Read more
[UWP] Camera.stereoEnabled returns false with Stereo Display (non head-m...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Build project on .NET or IL2CPP backend 4. Build VS so... Read more
[LWRP] Objects have odd shadows cast on them when using Shadow Cascades
How to reproduce: 1. Open the attached "TestFor1059695.zip" project's SampleScene 2. Move around the Scene 3. Observe the odd shadow... Read more
Changing any quality setting switches the standalone build from Exclusiv...
To reproduce: 1. Open the attached project (qualitySettingsBug.zip)2 2. Build and run for PC standalone 3. Press Space to change th... Read more
[WebGL] Scripts Only Build Fails
To reproduce: 1. Create a new project 2. Build it for WebGL properly 3. Build it for WebGL again with Scripts Only Build turned on ... Read more
[Auto] Baked lighting breaks after reloading a scene via script when Aut...
Steps to reproduce: 1. Download the attached project and open SampleScene02 2. Make sure that Auto Generate is enabled in the Light... Read more
[LWRP] Unchecking Receive Shadows checkbox on Mesh Renderer does not dis...
To reproduce: 1. Open the attached project (link in edit) 2. Open the "testScene" scene 2. Select the Ground object in the scene 3.... Read more
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