Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b5
2018.2.0b8
Issue ID
1041285
Regression
Yes
Default Vuforia's material names are wrapped and displayed in multiple lines, under the mesh renderer for Image targets
All the default material's names for Vuforia asset's predefined database are displayed in multiple lines under mesh renderer for Image target
Steps to Repro:
1. Open an attached project or create a new project
2. Hierarchy > right click
3. Vuforia > image
4. Select created Image target
5. Inspector > mesh renderer
6. Expand Material
Actual Result:
1. Observe that material name is wrapped and displayed in multiple lines
2. Longer names are displayed in a single line
3. The material is being assigned by a script
Expected Result:
The material name should display in one line without being wrapped.
Note:
1. Make sure AR-Vuforia support is installed and its assets are imported
Occurring with:
2018.3.0a1, 2018.2.0b5, 2018.1.2f1, 2018.2.0b13, 2018.2.0b8
Working with:
2018.2.0b7, 2018.2.0b5, 2017.4.4f1, 2017.2.3f1
Environment:
Windows and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
Resolution Note (2018.2.X):
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.