Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
2022.3.57f1
6000.0.37f1
6000.1.0b5
6000.2.0a1
Issue ID
UUM-96974
Regression
No
[SW-unity-6-1] The light flickers when “Alpha Blend” Overlap Operation is used
Steps to reproduce:
1. Open the attached "IN-93249" project
2. Open the "Main" Scene and enter Play mode
3. Move the character to the right until you reach a staircase
4. In the Hierarchy select Main → Lights → Crypt → Light Group - Entrance - 1 → Light Entrance GameObject
5. Change Overlap Operation from "additive" to "Alpha Blend"
6. Move the character around the entrance
7. Observe the Game view
Expected result: Light shines consistently
Actual result: Light turns on and off depending on your position near the entrance
Reproducible in : 2022.3.57f1, 6000.0.37f1, 6000.1.0b5, 6000.2.0a1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: Reproducible in Scene view as well
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Playmode dropdown creates continuous "Layout update is struggling" errors at certain aspect ratios
- Editor takes a long time to open VFX Graph 'Subgraph' asset when it is heavily referenced by multiple other VFX Graphs
- "Editor Event Handler Error" error is thrown when using Terrain Tool shortcuts
- Lights only visible in left eye in VR when using built-in pipeline
- UI Builder Inspector shows element's custom name when using "Unset" to clear the name
Add comment