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Votes

0

Found in

2022.3.57f1

6000.0.37f1

6000.1.0b5

6000.2.0a2

Issue ID

UUM-96987

Regression

No

HDRP Water Surface underwater Collider bounds are calculated incorrectly when the Water Surface is rotated

-

Reproductions steps:
1. Open the attached “IN-94585.zip” project
2. Open the “OutdoorsScene”
3. Click on the “Pool” GameObject from the Hierarchy
4. Observe its Collider bounds
5. Click on the “Main Camera” GameObject from the Hierarchy
6. Observe how it is outside the “Pool” Collider in the Scene view
7. Observe the Game view

Expected result: The Camera is not rendering like it is underwater
Actual result: The Camera is rendering as it is underwater

Reproducible with: 2022.3.57f1, 6000.0.37f1, 6000.1.0b5, 6000.2.0a2

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Note:
- Also reproduces when navigating with the Scene view Camera next to the “Pool” GameObject

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