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[iOS] [iPhoneX] Screen.safeArea in not reported correctly when orientati...
To reproduce: 1. Open repro project 2. Build for iOS, run on iPhone X 3. Notice that there is no safe area(colored greenly) in portr... Read more
UnityTests do not fail when nested coroutines throws an exception
When a test yields an IEnumerator in a coroutine (Playmode UnityTest), Unity will spawn a nested coroutine. When that throws an exce... Read more
Undo.RecordObject not dirtying newly added list elements on prefab insta...
When the user adds a new item to a serialized list field on a prefab instance, the size property for the list is dirtied, but the li... Read more
Particle System using SkinnedMeshRenderer shape generate warning and err...
- Open the scene TestScene - Press Play -Press space to set timeScale to 0 thanks to the PauseScript, notice the warning in the co... Read more
Mouse events aren't called in a build when the view is rendered by a cam...
Repro: 1. Open QA attached project "repro" 2. Enter Play Mode 3. Click and hover the mouse over both cubes 4. Exit Play Mode 5. Buil... Read more
[MacOS] Creating a Mac Build on a Windows machine leads to crash on Mac
Reproduction steps: 1. Open the user attached project "multiplayerTest.zip" on Windows; 2. Build the project for Mac OSX; 3. Open th... Read more
[iOS] UnityLinker error appears when building project which uses Audio M...
Reproduction steps: 1. Open the attached "BugReport.zip"; 2. Build project for iOS. Expected results: the correct error is shown in... Read more
The Editor crashes in GetComponentsImplementation<1,1> when entering Pla...
To reproduce: 1. Open the project, attached by the user (O Saneador.zip) 2. Open the "Debug 0.2" scene 3. Enter Play mode Expected... Read more
[Shaders] Shader which name contains 'CGINCLUDE' cannot be included into...
To reproduce: 1. Open project 2. Select 'Simple' shader Expected: in inspector, we should see that shader is compiled properly Actu... Read more
[macOS] Editor window becomes red after switchingAuto Graphics API for M...
Steps: 1. Create a New project 2. Project Settings > Other Settings > Auto Graphics API for Mac = false 3. Graphics APIs for Mac: mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadow casters are not rendered when deploying builds in specific Unity 6.0 versions
- Automatically unfocuses when focusing and DropdownField is open
- Debug Draw Mode stops rendering GameObjects when GPU Resident Drawer is enabled
- Only a single Selector is added to a Container when drag and dropping multiple of them on an Element in UI Builder
- Reverting all overrides in a Prefab Variant creates unrevertible changes when the parent GameObject of the Prefab is a Canvas