Search Issue Tracker
Fixed in 2017.4.X
Votes
0
Found in
2018.2.0b1
Issue ID
1027837
Regression
Yes
Mouse events aren't called in a build when the view is rendered by a camera which isn't last in draw order
Repro:
1. Open QA attached project "repro"
2. Enter Play Mode
3. Click and hover the mouse over both cubes
4. Exit Play Mode
5. Build and run the game: File -> Build and Run
6. Repeat step 3 and observe
Expected: each Cube gets rotated and its color changed when hovering and clicking on it both in Play Mode and in the build
Actual: the Cube on the left neither gets rotated nor changes its color when hovering and clicking on it in the build
Reproducible with: 2018.2.a6, 2018.2.0b1
Not reproducible with: 2017.1.3p3, 2017.2.2p3, 2017.4.1f1, 2018.1.0f1
Notes: Only the view rendered by a camera which has the highest depth triggers mouse events. This goes for all of the OnMouse events: OnMouseDown, OnMouseDrag, OnMouseEnter, OnMouseExit, OnMouseOver, OnMouseUp, OnMouseUpAsButton.
Fixed in: 2018.3.0a9
Backported to: 2017.4.11f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment