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[PLM] UX issues with baking terrain on Auto Mode
When editing level geometry, be it via Terrian sculpting or ProBuilder, having Progressive Lighmapper on Autogenerate by default yie... Read more
Player crashes after calling a P/Invoke function in x64 builds
How to reproduce: 1. Open user attached project 2. Set Architecture to x86_64 2. Build and run Standalone 3. Observe the crash Rep... Read more
Middle-Mouse Recenter over UI
To reproduce: 1. In a new project, create Canvas 2. Middle mouse click on on the Canvas in the scene view 3. Observe how far the ca... Read more
Crash on MonoScript::InitializeAssemblyNameAndScriptType when importing ...
How to reproduce: 1. Create a new project 2. Change the Packages/manifest.json with the one attached to this case 3. Open the projec... Read more
[iOS] 'Prepare IOS For Recording' forwards background sound through the ...
Reproduction steps: 1. Create a new project. 2. Go to Build Settings and switch platform to iOS. 3. Go to Player Settings and toggle... Read more
[UnityHub] [2018.1] Project version is set to 2018.1.0b6 when creating a...
How to reproduce: 1. Create a new project through Unity hub 2. Go to [Project dir]/ProjectSettings/ 3. Open ProjectVersion.txt and o... Read more
[osx] [facebook] UI error in build settings when Windows Mono isn't inst...
-e: see title, see screenshot -repro: --install gameroom but not windows mono support on OSX --open editor --open build settings --... Read more
Shader Keyword changes are reset when Material is selected or expanded i...
How to reproduce: 1. Open the user-submitted Project and open the "SampleScene" Scene 2. Enter play mode and press the left mouse bu... Read more
Scripted Importer warns of Identifier uniqueness violations when multipl...
Reproduction steps: 1. Download user's project and open in Unity 2. Clear the console 3. Reimport "TestAsset" in Project tab Expect... Read more
Crash when creating a WebGL build without switching the platform.
Crash when creating a WebGL build without switching the platform. Steps to repro: 1. Create a new project. 2. Select WebGL platform... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadow casters are not rendered when deploying builds in specific Unity 6.0 versions
- Automatically unfocuses when focusing and DropdownField is open
- Debug Draw Mode stops rendering GameObjects when GPU Resident Drawer is enabled
- Only a single Selector is added to a Container when drag and dropping multiple of them on an Element in UI Builder
- Reverting all overrides in a Prefab Variant creates unrevertible changes when the parent GameObject of the Prefab is a Canvas