Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.1.3p3
Issue ID
1027605
Regression
No
Player crashes after calling a P/Invoke function in x64 builds
How to reproduce:
1. Open user attached project
2. Set Architecture to x86_64
2. Build and run Standalone
3. Observe the crash
Reproduced with: 5.6.5p3, 2017.1.3p3, 2017.2.2p3, 2017.3.2f1, 2017.4.1f1, 2018.1.0f1, 2018.2.0b1
Notes:
- x86 build works fine
- not reproducible when Scripting Runtime Version = .NET 4.6
- reproduced on Standalone & WebGL builds
Why won't fix: the crash was caused by incorrect P/Invoke function signature inside the project.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment