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Won't Fix
Votes
1
Found in
2017.1.3p3
Issue ID
1027605
Regression
No
Player crashes after calling a P/Invoke function in x64 builds
How to reproduce:
1. Open user attached project
2. Set Architecture to x86_64
2. Build and run Standalone
3. Observe the crash
Reproduced with: 5.6.5p3, 2017.1.3p3, 2017.2.2p3, 2017.3.2f1, 2017.4.1f1, 2018.1.0f1, 2018.2.0b1
Notes:
- x86 build works fine
- not reproducible when Scripting Runtime Version = .NET 4.6
- reproduced on Standalone & WebGL builds
Why won't fix: the crash was caused by incorrect P/Invoke function signature inside the project.
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