Search Issue Tracker

0
votes
Fixed

Manifest.json is not tracked by VCS plug-in

Packman

-

Sep 08, 2017

-

Version/s: 2017.2.0b8

When using P4V as a source control, the Unity Editor integration doesn't pick up on changes made to the manifest.json file contained... Read more

0
votes
Fixed

Crash when using the GPU profiler: TexturesD3D11Base::RemoveComputeBuffer

Graphics - General

-

Apr 12, 2018

-

Version/s: 2018.1.0f1

Unity crashes when GPU profiler is active and rendering APIs are switched. It's more easily reproducible if a RenderTexture is used.... Read more

0
votes
Fixed

Crash on exit: GfxDeviceD3D12::QueueRelease

Graphics - General

-

Apr 12, 2018

-

Version/s: 2018.1.0a1, 2018.1.0f1

Unity crashes when GPU profiler is active and rendering APIs are switched. It's more easily reproducible if a RenderTexture is used.... Read more

0
votes
Fixed

Audio does not play when playing in a Timeline which is controlled by an...

Timeline

-

Apr 09, 2018

-

Version/s: 2017.3, 2017.4, 2018.1, 2018.2, 2018.2.0a6

How to reproduce: 1. Open given Unity project 2. Enter "TestTimelineCrumb" scene 3. Open Timeline window 4. Select "MasterSequence" ... Read more

0
votes
By Design

Screen.width/Screen.height in OnEnable/Awake shows incorrect values when...

Scripting

-

Apr 12, 2018

-

Version/s: 2017.4.0f1

How to reproduce: 1. Open attached project ("ScreenBug.zip") 2. Enter Play mode 3. In Hierarchy window, disable and enable "PrintRes... Read more

0
votes
Fixed

[Android] Resolution does not changes when changing it with Blit Type Au...

Mobile

-

Apr 06, 2018

-

Version/s: 2017.2.0b1, 2017.3.1p4

Setting resolution with Screen.SetResolution to smaller size results in target being "blitted" to screen without being resized when ... Read more

3
votes
Fixed

Screen.fullScreenMode is broken on Windows Standalone

Windows

-

Apr 11, 2018

-

Version/s:

Build and run the attached project. Try all four buttons - Windowed: does nothing - MaximizedWindow: switches to FullscreenWindow in... Read more

0
votes
Won't Fix

Single Pass Rendering Camera Target Eye does not target properly

XR SDK

-

Apr 12, 2018

-

Version/s:

Steps to Reproduce: 1) Open the attached project and run the TargetEye Scene 2) Set VR enabled, OpenVR SDK, and set single pass rend... Read more

0
votes
Fixed

[Gear VR | SPS] Crash when changing Anti Alias value via API

XR SDK

-

Apr 12, 2018

-

Version/s: 2018.2.0a9

1. What happened Gear VR player crashes when Anti Alias sampling is changed via script if Single Pass Stereo is used. If Multi Pass... Read more

0
votes
Fixed

Lightweight SRP and Lightweight SRP VR templates don't build on UWP

Graphics - General

-

Apr 12, 2018

-

Version/s: 2018.1.0f1

It fails with these errors: Shader error in 'Hidden/LightweightPipeline/ScreenSpaceShadows': unsupported shader api at /ProgramData... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.