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Manifest.json is not tracked by VCS plug-in
When using P4V as a source control, the Unity Editor integration doesn't pick up on changes made to the manifest.json file contained... Read more
Crash when using the GPU profiler: TexturesD3D11Base::RemoveComputeBuffer
Unity crashes when GPU profiler is active and rendering APIs are switched. It's more easily reproducible if a RenderTexture is used.... Read more
Crash on exit: GfxDeviceD3D12::QueueRelease
Unity crashes when GPU profiler is active and rendering APIs are switched. It's more easily reproducible if a RenderTexture is used.... Read more
Audio does not play when playing in a Timeline which is controlled by an...
How to reproduce: 1. Open given Unity project 2. Enter "TestTimelineCrumb" scene 3. Open Timeline window 4. Select "MasterSequence" ... Read more
Screen.width/Screen.height in OnEnable/Awake shows incorrect values when...
How to reproduce: 1. Open attached project ("ScreenBug.zip") 2. Enter Play mode 3. In Hierarchy window, disable and enable "PrintRes... Read more
[Android] Resolution does not changes when changing it with Blit Type Au...
Setting resolution with Screen.SetResolution to smaller size results in target being "blitted" to screen without being resized when ... Read more
Screen.fullScreenMode is broken on Windows Standalone
Build and run the attached project. Try all four buttons - Windowed: does nothing - MaximizedWindow: switches to FullscreenWindow in... Read more
Single Pass Rendering Camera Target Eye does not target properly
Steps to Reproduce: 1) Open the attached project and run the TargetEye Scene 2) Set VR enabled, OpenVR SDK, and set single pass rend... Read more
[Gear VR | SPS] Crash when changing Anti Alias value via API
1. What happened Gear VR player crashes when Anti Alias sampling is changed via script if Single Pass Stereo is used. If Multi Pass... Read more
Lightweight SRP and Lightweight SRP VR templates don't build on UWP
It fails with these errors: Shader error in 'Hidden/LightweightPipeline/ScreenSpaceShadows': unsupported shader api at /ProgramData... Read more
All about bugs
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