Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0a9
Issue ID
1025529
Regression
Yes
[Gear VR | SPS] Crash when changing Anti Alias value via API
1. What happened
Gear VR player crashes when Anti Alias sampling is changed via script if Single Pass Stereo is used. If Multi Pass Stereo is used then the Anti Alias change is apparent and the crash does not occur.
2. How we can reproduce it using the example you attached
Open the attached project.
Build and run the scene on your Gear VR device.
After a few seconds the script will try to toggle the Anti Aliasing samples.
This crashes the player.
To see correct behaviour, try this again but use Multi Pass Stereo in Player settings.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment