Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0a9
Issue ID
1025529
Regression
Yes
[Gear VR | SPS] Crash when changing Anti Alias value via API
1. What happened
Gear VR player crashes when Anti Alias sampling is changed via script if Single Pass Stereo is used. If Multi Pass Stereo is used then the Anti Alias change is apparent and the crash does not occur.
2. How we can reproduce it using the example you attached
Open the attached project.
Build and run the scene on your Gear VR device.
After a few seconds the script will try to toggle the Anti Aliasing samples.
This crashes the player.
To see correct behaviour, try this again but use Multi Pass Stereo in Player settings.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector window flickers when a selector is created using a Style Class List Section
- [iOS] "UnityBatchPlayerLoop()" causes a freeze in the iOS application when it is put to the background and brought back to the foreground
- "Perform Selected" of Shortcut Manager window does not perform the shortcut in some cases
- Crash on mono_get_hazardous_pointer when running Play Mode tests in a specific project
- [iOS] ‘확인’(Done) and '취소'(Cancel) text is displayed as '...' in the on-screen keyboard when the System preferred language is set to Korean
Add comment