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[XR][Linux][Vulkan] UNITY_SINGLE_PASS_STEREO is not set on "mock HMD"
To reproduce: 1) Open attached project and scene 2) If 2018.2, change graphics API to Vulkan in player settings and check "Vulkan E... Read more
[iOS] "No certificate for team ' ' matching iPhone Development found" us...
Reproduction steps: 1. Create a new project. 2. Switch platform to iOS in the Build Settings. 3. Go to Player Settings. 4. Uncheck t... Read more
[MSE] Fog settings are not preserved for the additively loaded scenes
To reproduce: 1. Open the project, attached by the user (MSELightingBug.zip) 2. Open "active" scene 3. In the Lighting settings, ob... Read more
Video Plays when "Playback Speed" is set to 0 in VideoPlayer Component o...
Video Plays when "Playback Speed" is set to 0 in VideoPlayer Component only in Mac OSX Steps to Reproduce. 1. Create a Project OR O... Read more
Folder title case is ignored on creation when Native Plugin is in same d...
Reproduction steps: 1. Download "webrtc_unity.zip" project and open in Unity 2. Right-click Assets and select Create -> Folder 3. Na... Read more
Can't load a scene from asset bundle if scene has a period in the name
To reproduce: 1. Open users attached project "TestProject.zip" 2. Enable Development Build 3. Open the built project 4. Press Assets... Read more
Editor crashes when loading scene bundle from memory stream or file stream
Reproduction steps: 1. Download "LoadFromStreamTest.zip" project and open in Unity 2. Open "default" scene 3. Enter Play mode Expec... Read more
[Motion Blur] GameObject stays blurry after completing its motion
How to reproduce: 1. Open attached project "repro_1024863" 2. Import "Post Processing Stack" from the asset store 3. Select cube Gam... Read more
[XR] Editor crashes on removing vuforia resource files
Editor crashes on removing vuforia resource files after disabling "Vuforia Augmented Reality Supported" in XR settings Steps to Rep... Read more
[Particles] non R/W mesh from asset bundle is not rendered in particle s...
To reproduce: 1. Open the project, attached by the user (psr_bug.zip) 2. Open the "main" scene 3. Use the bundleMesh asset as the m... Read more
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