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Won't Fix
Votes
0
Found in
Issue ID
1025503
Regression
Yes
Single Pass Rendering Camera Target Eye does not target properly
Steps to Reproduce:
1) Open the attached project and run the TargetEye Scene
2) Set VR enabled, OpenVR SDK, and set single pass rendering path.
3) Run the project using a Vive. Observe the colored boxes while turning your head left and right
Expected Results:
Both eyes should see a box in the same location, but it should be red for the right eye and green for the left eye
Observed Results:
The boxes move as the head does, and both colored boxes appear to both eyes.
Comments (1)
-
Electricpuppets
Nov 19, 2021 11:58
Is there a workaround for this? We have a health / vision assessment use case where we need to access individual eyes rotation, position, filters and rendering specifically to each eye.
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Resolution Note (2018.3.X):
This functionality has been removed.