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5
votes
Third Party Issue

[WebGL] CPU spike in BatchRenderer.Flush when using "Graphics.DrawMeshIn...

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Oct 20, 2022

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Version/s: 2020.3.40f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a15, 2023.2.0a1, 2023.3.0a3

How to reproduce: 1. Open the user’s attached project 2. Open Build Settings 3. Enable Development Build, Autoconnect Profiler, a... Read more

0
votes
Fixed

The Search window returns assets with unrelated names with a single char...

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Oct 20, 2022

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Version/s: 2021.3.12f1, 2022.2.0b12, 2023.1.0a15, 2023.2.0a1

Reproduction steps: # Open the “kun” project # Press CTRL + K # In the Search window type “4. t:scene” Expected result: One... Read more

0
votes
Active

A temporary Scene does not get unloaded at the end when running PlayMode...

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Oct 20, 2022

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Version/s: 2022.1.18f1, 2022.2.0b10, 2023.1.0a13

Steps to reproduce: 1. Open the user’s project 2. Open the “SampleScene” Scene 3. Open the “Test Runner” window (Window → General... Read more

0
votes
Fixed

OnValidate callback is called twice when entering Prefab Mode

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Oct 18, 2022

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Version/s: 2021.3.5f1, 2022.1.23f1, 2022.2.0b16, 2023.1.0a21

How to reproduce: 1. Open the attached “OnValidateIssue“ project 2. Add the "New Prefab" prefab to the Hierarchy 3. Edit the pref... Read more

1
votes
Fixed

Assertion failed on AssetDB folder registration when opening a Standalon...

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Oct 20, 2022

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Version/s: 2023.1.0a16, 2023.2.0a1

How to reproduce: 1. Create new Unity project 2. Go to Window > Analysis and open Profiler (Standalone Process) 3. Observe the er... Read more

0
votes
Fixed

"Assertion failed on expression: 'success'" error thrown when opening Pr...

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Oct 20, 2022

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Version/s: 2023.1.0a16

How to reproduce: 1. Create new Unity project 2. Go to Window > Analysis and open Profiler (Standalone Process) 3. Observe the er... Read more

0
votes
By Design

New Cells are not added to the list when "Add to the list" is pressed in...

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Oct 20, 2022

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Version/s: 2021.3.11f1, 2022.1.19f1, 2022.2.0b10, 2023.1.0a14

How to reproduce: 1. Open user attached project “Tilemap Test.zip” 2. Select “Grid” GameObject 3. Open Tile Palette window 4. Create... Read more

7
votes
Fixed

Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while th...

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May 23, 2022

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Version/s: 2021.3.35f1, 2022.3.20f1, 2023.3.0a3

Reproduction steps: 1. Open the user's attached project 2. Open Scene 'Assets/xddxxx' 3. Open 'Window -> Rendering -> Occlusion C... Read more

1
votes
Won't Fix

Mesh is being Frustum Culled when drawing using Graphics.DrawMeshInstanced

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Jun 14, 2022

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Version/s: 2023.1.0a16

Reproduction steps: 1. Open the attached project 2. Open Assets\\Scenes\\SampleScene Scene 3. Press Play 4. Adjust the Clipping ... Read more

0
votes
Won't Fix

[Culling API] CullingResults.visibleLights returns positive light count ...

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Jun 14, 2022

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Version/s: 2021.2.0a14, 2023.1.0a16

How to reproduce: 1. Open the attached project 'Spot light culling issue.zip' 2. Open 'SampleScene' Scene 3. Notice that there ar... Read more

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