Search Issue Tracker
Fixed in 2021.3.18f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a26
Votes
0
Found in
2021.3.5f1
2022.1.23f1
2022.2.0b16
2023.1.0a21
Issue ID
UUM-17190
Regression
Yes
OnValidate callback is called twice when entering Prefab Mode
How to reproduce:
1. Open the attached “OnValidateIssue“ project
2. Add the "New Prefab" prefab to the Hierarchy
3. Edit the prefab in Prefab Mode (">" button in the Hierarchy)
4. Observe the Console
Expected result: "OnValidate" log appears once
Actual result: "OnValidate" log appears twice
Reproducible with: 2021.1.0a1, 2021.3.13f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a16
Not reproducible with: 2020.3.41f1
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment