Search Issue Tracker
Fixed
Fixed in 2021.3.36f1, 2022.3.25f1
Votes
7
Found in
2021.3.35f1
2022.3.20f1
2023.3.0a3
Issue ID
UUM-506
Regression
No
Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open
Reproduction steps:
1. Open the user's attached project
2. Open Scene 'Assets/xddxxx'
3. Open 'Window -> Rendering -> Occlusion Culling' from the top menu
4. In the Occlusion Culling window in Scene view, select 'Visualize' from the drop-down menu
5. Select 'Camera' in the Scene Hierarchy
Expected result: The Occlusion Culling window updates with options for that camera
Actual result: The Editor crashes
Reproducible with: 2020.3.34f1, 2021.3.2f1, 2022.2.0a13, 2023.2.0a9
Could not test with: 2019.4.39f1 (package errors), 2022.1.0f1 (empty error)
Notes:
- On some machines, the bug is not reproducible on some versions (e.g. 2021.2.5f1)
- While it looks that the bug should be reproducible, having a single error makes it not reproducible
Stacktrace:
0x00007ff606754861 (Unity) PrepareDrawShadowsCommandStep1
0x00007ff60674c35d (Unity) ScriptableRenderContext::ExecuteScriptableRenderLoop
0x00007ff605d710df (Unity) ScriptableRenderContext_CUSTOM_Submit_Internal_Injected
0x000001d5320827da (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal_Injected (UnityEngine.Rendering.ScriptableRenderContext&)
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity crashes during the scene template selection in the "Inspector" tab
- [Android] [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
- SetWindowsHookEx does not prevent Windows key input when Editor or Player Window is focused and Active Input Handling is set to “Input System Package (New)” or “Both”
- Crash on GetEffectiveBc7TextureCompressor() when loading and unloading all Assets in the Project
- Terrain Masks do not ignore the mipmap limit
Arlorean
Jan 20, 2024 12:15
I'm getting this on startup in 2022.3.16f1 (LTS) and also in 2022.3.17f1 (LTS), but one call down from that. I can't even start Unity now on my project.
========== OUTPUTTING STACK TRACE ==================
0x00007FF713B81E34 (Unity) SendShadowCullingCallbacks
0x00007FF713DA96A1 (Unity) PrepareDrawShadowsCommandStep1
0x00007FF713DA08BE (Unity) ScriptableRenderContext::ExecuteScriptableRenderLoop
jeepee-ef
Dec 18, 2023 11:02
Is there any known workaround for this issue? It currently keeps me from delivering to clients...I'm having this issue in 2022.3.14f, I keep getting random crashes on the following
Unity.exe!SendShadowCullingCallbacks(struct CullingOutput const &,struct ShadowCullData const &,class SharedLightData const &,bool &)
pixelsplit
Jul 31, 2023 15:34
Also happens in 2022.3.5