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URP renderer stencil effect doesn't show in Game view
How to reproduce: # Open the user attached project # Open the scene called TestNewRenderer # Look at the asset UniversalRender... Read more
Presets documentation is out of date for 2022.3 and 6000.0 streams
How to reproduce: # Open HUB; # Create a new project; # Add new game object in "Hierarchy" window; # Go to "Inspector" windo... Read more
[XR Mock HMD] Incorrect occlusion mesh and artifacts in right eye when r...
Reproduction steps: # ** android + vulkan ** built-in renderer (didn’t try URP) ** mockHMD (or openxr android mock runtime)... Read more
GameObject bounces differently in Player compared to Play Mode
How to reproduce: 1. Open the project “IN_14124” 2. Open “SampleScene” in Scenes 3. Enter Play Mode 4. Observe the ball 5. Press Fil... Read more
Editor Coroutine throws Null Reference Exception when stopping Coroutine
Reproduction steps: 1. Open user attached Project "EditorCoroutinesBug" 2. Click Tools > "Bug" 3. Click Unsubscribe Expected r... Read more
Canvas with Render Mode "Screen Space - Camera" is not rendered when Len...
How to reproduce: 1. Open the attached project “LensFlare_Test” 2. Open the “SampleScene” scene 3. Focus on the Game window 4. E... Read more
Gizmo does not update correctly when moving a Box Collider 2D and Time S...
Reproduction steps: 1. Open the user’s attached Project 2. Open the “Asset/SampleScene” Scene 3. Click Edit > Project Settings > ... Read more
Physics error thrown when renaming HDRP material
{{Error message: }} {{[Worker0] Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event... Read more
Render Feature causing black screen only on some iOS devices
How to reproduce: 1. Download and open the attached "FogErrorTest" project 2. Build and deploy the project to iOS 3. Observe the ... Read more
[2D][URP] Lights produce diagonal artefacts when normal maps are set on ...
How to reproduce: 1. Open the user’s attached “2DURP_Normal_Bug” project 2. Open the “SampleScene” Scene 3. Move around the “Light2D... Read more
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