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Incorrect dependencies are displayed when "Check Scene to Addressable Du...
Reproduction steps: 1. Open the attached project “AtlasTest.zip“ 2. In the Addressables Analyze window select the "Check Scene to Ad... Read more
Builds are rendered darker than in Editor when building with post-proces...
How to reproduce: 1. Open the attached project “PPbugF_10803.zip“ 2. Build And Run the project (File > Build And Run) Expected ... Read more
TMPro SDF shader component showing darker colours in the Inspector when ...
How to reproduce: 1. Open the attached user project 2. In the Hierarchy, expand the Canvas GameObject and click on the child ‘Text... Read more
Cannot create version-like folders when using AssetDatabase.CreateFolder...
Reproduction steps: # Open the attached project # Select GameObject > Create Folder and Some Assets # Observe the created folder’s ... Read more
Supplied List Capacity is being checked instead of Count when calling Ar...
Reproduction steps: 1. Open the attached project "My project (2)" 2. Enter Play mode Expected result: There are no errors in th... Read more
AssetBundle indeterminism caused by mesh streaming info
If the same mesh is used in 2 AssetBundles, the first time is streamed and second time it is not(used by vfx for instance). The seco... Read more
[iOS][Chrome] UI button stops working after opening new tab and going ba...
Reproduction steps: 1. Download and open the attached "WebglUIButtonTest.zip" project 2. Build the project for WebGL and deploy it... Read more
Project Settings keeps appending {fileID: 0}
Forum users have reported that when using the new input system, an "\{fileID: 0}" string keeps getting appended to the projectsettin... Read more
DecalMeshForwardEmissive and DecalProjectorForwardEmissive are re-enable...
Reproduction steps: 1. Open the user’s attached project 2. Open “Assets/M_Decal.mat” with a text editor 3. Open script file “Asse... Read more
[2D][Sprite Atlas] Atlas pack preview dropdown does not show packed norm...
Sprite Atlas pack preview dropdown does not show packed normal maps Verified that sprites in scene does indeed reference packed n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Browse" button for Xcode in the "Build Profiles" window is too big
- USS styles fail to inherit correctly when contentContainer is overridden in a custom control
- Copying and pasting Animator Transitions leads to unexpected behaviour
- "ShaderGraph" misses a space in the "Project Settings" section
- UI Builder inspector’s checkbox fields can be activated when clicking anywhere in the value field