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Editor complains that default renderer is missing
in a URP project after switching render path between forward and forward and creating a new material/shader editor complains that de... Read more
Serializable type loses its "NaN" value when copying and pasting it in t...
How to reproduce: 1. Open the attached project "Paste NaN in Serializable Type Bug.zip" 2. Select "GameObject" in the Hierarchy wi... Read more
[Android] Cardboard Unity Vulkan Sample crash on Samsung Galaxy S6
Steps to reproduce: 1. Open the attached user's project "XR Plugin with Vulkan 1.zip" 2. Switch the Platform to Android 3. Build ... Read more
[Windows 11][Profiler] Warnings are thrown when in Play Mode with Profil...
Reproduction steps: # Create a new project on Windows 11 # Open the Profiler window # Enter Play Mode # Switch to the profil... Read more
SRP Batcher can't batch draw calls during MainLightShadow pass when Read...
How to reproduce: 1. Open the attached project "SRPShadowBatch.zip" 2. Open Assets/BUG Report/BugScene.unity 3. Open Window>Analy... Read more
[VFX Graph][Oculus][GLES 3] Skinned Mesh and Mesh sampling effects do no...
How to reproduce: # Import the attached pacakge # Switch Grpahics API to GLES 3 # Deploy project to Oculus 2 Expected resul... Read more
[URP] ShaderKeywords '_MAIN_LIGHT_SHADOWS' and '_ADDITIONAL_LIGHT_SHADOW...
ShaderKeywords '_MAIN_LIGHT_SHADOWS' and '_ADDITIONAL_LIGHT_SHADOWS' are enabled in the Editor when the 'Main Light' and 'Additional... Read more
Colors majorly change when the Volume Component's "Weight" property valu...
Reproduction steps: # Open the attached project # Select the “Volume” GameObject in the Hierarchy window # Play around with the... Read more
[VFX/Oculus][GLES 3] Screen Space particles are flipped on XY
How to reproduce: # Import the attached package # Switch Graphics API to GLES 3 # Deploy project to Oculus Expected result... Read more
[HDRP] Entering Play mode when Render Pipeline Asset is set to None and ...
Reproduction steps: 1. Open the user's attached "2021 HDRP test.zip" project 2. Go to Edit > Project Settings > Graphics 3. Set t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Browse" button for Xcode in the "Build Profiles" window is too big
- USS styles fail to inherit correctly when contentContainer is overridden in a custom control
- Copying and pasting Animator Transitions leads to unexpected behaviour
- "ShaderGraph" misses a space in the "Project Settings" section
- UI Builder inspector’s checkbox fields can be activated when clicking anywhere in the value field