Search Issue Tracker
Fixed
Fixed in 2022.2.X, 2022.2.0a8
Votes
1
Found in
2021.3.8f1
2022.1.12f1
2022.2.0a7
Issue ID
UUM-10819
Regression
Yes
[HDRP] Entering Play mode when Render Pipeline Asset is set to None and an XR Plug-in is enabled causes Unity to freeze
Reproduction steps:
1. Open the user's attached "2021 HDRP test.zip" project
2. Go to Edit > Project Settings > Graphics
3. Set the Render Pipeline Asset to None
4. Enter the Play mode
Expected Result: Unity does not freeze
Actual Result: Unity freezes
Reproducible with: 12.1.1 (2021.2.2f1), 12.1.7 (2021.3.8f1), 13.1.8 (2022.1.12f1), 14.0.0 (2022.2.0a7)
Not reproducible with: 7.7.1 (2019.4.40f1), 10.10.0 (2020.3.37f1), 12.1.0 (2021.2.1f1), 14.0.1 (2022.2.0a8), 14.0.2 (2022.2.0b3), 15.0.0 (2023.1.0a4)
Notes:
- On some Unity versions when entering Play mode Unity gets stuck on Loading "GameView.Repaint"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment