Search Issue Tracker
Fixed
Fixed in 2020.3.44f1, 2021.3.15f1, 2022.2.0f1, 2023.1.0a14
Votes
0
Found in
2020.3.38f1
2021.3.8f1
2022.1.14f1
2022.2.0b6
2023.1.0a8
Issue ID
UUM-12321
Regression
No
Colors majorly change when the Volume Component's "Weight" property value changes from 0 to any small value
Reproduction steps:
# Open the attached project
# Select the “Volume” GameObject in the Hierarchy window
# Play around with the Volume Component’s “Weight” property slider in the Inspector window
# Observe the colors in the Scene View
Expected result: Colors majorly change when the Volume Component’s “Weight” property value changes from 0 to any small value
Actual result: Colors gradually change when the Volume Component’s “Weight” property value changes from 0 to 1
Reproducible with: 10.10.0 (2020.3.38f1), 12.1.7 (2021.3.8f1), 13.1.8 (2022.1.14f1), 14.0.3 (2022.2.0b6), 15.0.0 (2023.1.0a8)
Reproducible on: Windows 10 (21H2)
-
DavidNLN
Apr 02, 2023 17:17
This still happens in 2022.2.11 a small change for 0 to 0.000001 drastically changes the color curves, the rest of the overrides seem to work fine
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings
- "ApplySingleProperty clear overrides error" error when applying SerializedReference override to Prefab's nested Prefab
- About Unity window shows extended version numbers including staging tag
- Mono release JIT incorrectly replaces long multiplication with a left-shift operation
Resolution Note (fix version 2023.1.0a14):
Upon closer look it was found that the interpolation logic does work in a consistent and correct manner. The problem is the implicit default global volume which is invisible and can result in surprising interpolations.
Issue fixed by setting the default value (also the value for the implicit default global value) of color lookup contribution to 0.