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[iOS] Legacy Graphics Jobs get enabled when building for iOS if “Graphic...
How to reproduce: 1. Open project “iOSLegayJobs.zip” 2. Build for iOS and deploy to a device 3. In the Xcode’s Console window observ... Read more
Editor crashes when moving specific Prefabs in the Prefab Mode with Move...
How to reproduce: 1. Open project “LearningProject.zip” 2. Open “AirDuct_01_Corner_snaps001” Prefab in the Prefab Mode 3. Move it wi... Read more
[iOS] Memory Leaks when calling "GL.Clear" from Update/Late Update
How to reproduce: 1. Build And Run the attached “Archive.zip” project on an iOS device 2. In the Xcode go to Debug Navigator and o... Read more
GPU profiler shows increased usage when moving the camera and an AudioSo...
How to reproduce: 1. Open the attached "case_1157154-GPUProfilerAudioSource" project 2. Open the Profiler window and add a GPU profi... Read more
VFX Graph's Operator Subgraphs are turned into Empty Subgraph Operators ...
How to reproduce: 1. Open the attached “VFX Test” project 2. Open the “New Graph” asset in the Assets folder 3. Rename the “RenameMe... Read more
Crash on UnsafeUtility_CUSTOM_MemSet when entering Play mode
Reproduction steps: 1. Open the user’s attached project “Eo Fusion 2022.zip“ 2. Enter Play mode 3. Wait a few seconds Expected... Read more
Profiler reports nonsensical allocation callstacks when calling native A...
From examining a customer project that uses AVPro Video (https://renderheads.com/products/avpro-video/) for Android, trying to track... Read more
[Backport] [Windows] FlexibleFire Shader Graph throws an error when atte...
How to reproduce: 1. Open the project folder of the attached "VFXGraphRepro.zip" project 2. Delete the "Library" folder 3. Open the ... Read more
[MacOS] Touchpad pinch zoom is not working in a VFX/Shader graph
How to reproduce: 1. Create a new HDRP project 2. Create a new VFX graph or a Shader graph 3. Zoom using the touchpad (pinch zoom... Read more
ParticleSystemRenderer::BakeMesh method throws out-of-bounds arguments e...
How to reproduce: # Import the attached “MeshResizeVerticesBug” Unity Package file to a new Unity project # Enter the Play Mode ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled