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0
votes
Fixed

[Mac] ShortcutManager ignores Option modifier

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Jun 10, 2022

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Version/s: 2020.3.37f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a16

Reproduction steps: 1. Create a new project 2. Open the ShortcutManager 3. Try binding Option+P key combination on any shortcut Exp... Read more

0
votes
Won't Fix

Font asset is re-imported and kerning values are set up each time when s...

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Jun 10, 2022

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Version/s: 2020.3.37f1, 2021.3.5f1, 2022.2.0a16, 2023.1.0a1

How to reproduce: 1. Create a new empty project 2. Import the user's attached .ttf font asset 3. Go to File -> Build Settings 4. Swi... Read more

4
votes
Fixed

Gamepad left stick is not working with modified UI Builder components

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Jun 10, 2022

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Version/s: 2022.1.0b12, 2022.2.0a5, 2023.1.0a1

How to reproduce: 1. Open project "Bug Report.zip" 2. Connect a gamepad 3. Enter Play Mode 4. Move the gamepad left stick 5. Observe... Read more

7
votes
Won't Fix

[Post Processing] [OpenXR] Right eye contains artifacts when TAA anti-al...

Package: Post Processing

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Apr 26, 2022

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Version/s: 3.2.2

Reproduction steps: 1. Open the attached project ("OpenXRRepro2.zip") 2. Open the "WorldInteractionDemo" Scene 3. In the "Main Camer... Read more

1
votes
Won't Fix

[XR SDK][OpenXR][Post-Processing] Ambient Occlusion effect is rendered a...

Package: PostProcessing

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Apr 26, 2022

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Version/s: 3.2.2

Reproduction steps: 1. Open the attached project ("1313190Repro.zip") 2. Open the "SampleScene" scene 3. Enter Play mode Expected r... Read more

7
votes
Fixed

Horizontal line artifacts when using Ambient Occlusion with Multi Scale ...

Package: Post Processing

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Apr 26, 2022

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Version/s: 3.2.2

Reproduction steps: 1. Open the attached project ("1375337_22.1.zip") 2. Open SampleScene 3. Observe Scene and Game view Expected r... Read more

0
votes
Fixed

[Linux] UIToolkit PointerMoveEvent is called twice and returns two diffe...

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May 27, 2022

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Version/s: 2022.2.0a16

How to reproduce: 1. Open the user attached project (PointerYRepro.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Move the mouse... Read more

0
votes
By Design

Merely adding com.unity.rendering.denoising package to an empty project ...

Package: Unity Denoising

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Jun 10, 2022

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Version/s: 1.0.0

Repro steps: 1. Create an empty Unity project 2. Build it for Windows 3. Notice the output size is around 66 MB 4. Add com.unity.re... Read more

2
votes
Active

[DX12] Reflection probes are distorted on Xbox when running as UWP

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Jun 11, 2022

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Version/s: 2021.3.1f1, 2022.2.0a16

Repro steps: 1. Open attached project; 2. Switch build target to UWP; 3. Make sure graphics API is configured for DirectX 12; ... Read more

0
votes
Fixed

[Android] [Vulkan] Player crashes during shader warmup when using Vulkan...

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Jun 06, 2022

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Version/s: 2022.1.4f1, 2022.2.0a16, 2023.1.0a1

How to reproduce: 1. Open the project "1423507.zip" 2. Change to Android platform 3. Build Addressable bundles. From the "Addressab... Read more

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