Search Issue Tracker
Won't Fix
Votes
7
Found in [Package]
3.2.2
Issue ID
PPB-2
Regression
No
[Post Processing] [OpenXR] Right eye contains artifacts when TAA anti-aliasing is used with Multi Pass rendering mode
Reproduction steps:
1. Open the attached project ("OpenXRRepro2.zip")
2. Open the "WorldInteractionDemo" Scene
3. In the "Main Camera" GameObject go to Post-process layer Component and set Anti-aliasing Mode to Temporal Anti-aliasing (TAA)
4. Enter Play mode
Expected result: Both eyes are rendered without artifacts
Actual result: Right eye contains artifacts (see "csRBFS9WdB.mp4" video)
Reproducible with: OpenXR 1.3.1 (2020.3.27f1, 2021.2.10f1, 2022.1.0b6, 2022.2.0a3)
Could not test with: 2019.4.36f1 (OpenXR requires 2020.2+)
Comments (2)
-
ebaender
May 19, 2022 13:57
This also affecting the SteamVR Plugin / OpenVR, not just OpenXR.
-
sean_virtualmarine
Jul 06, 2021 17:14
Similar issue with FXAA. It produces an 8-bit effect, but only in the headset. WMR and Oculus seemed more effected than Vive.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note:
There are no fixes planned for this Bug