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Different contained assets shown in manifest, depending on the way an as...
Reproduction steps: 1. Open project attached (AssetBundleUpdate.zip) 2. See that all 4 assets are included in AssetBundle "bundlea".... Read more
Inconsistent physics ejection when enabling penetrated objects connected...
How to reproduce: 1. Download attached project file and open "TestScene" 2. Go into Play Mode 3. Select both "Cube A" and Cube B" in... Read more
[iOS, il2cpp] System.DateTime.Now is slow on the first run
To reproduce: 1. Open project attached by QA 2. Build it for iOS 3. In XCode's top menu bar select Product -> Profile 4. From the in... Read more
UnitySplash-Cube stays in memory even after splash screen
To reproduce: 1. Open attached Unity project "BugReport_UnitySplash-Cube_StaysInMemory.zip" 2. Go to build settings and check "Deve... Read more
Changing "Non Power of 2" setting breaks Sprite references
Reproduction steps: 1. Open attached user project; 2. Open "Scene.unity"; 3. Select "Canvas/Image" in Hierarchy and notice the "Sour... Read more
Transform component values can be set to NaN in Build but not in Editor
Steps to reproduce: 1.Open attached ‘InconsistentNaNBehaviour.zip' Unity project 2.Enter Play mode 3.Press Space 4.Build and run pro... Read more
Child GameObjects in a Horizontal/Vertical Layout Group don't display th...
How to reproduce: 1. Download attached project files 2. Open "HorizontalGroupBug" Scene 3. In Hierarchy Window go to Canvas -> Pane... Read more
Slider Elements Become hidden when Ctrl+Z is pressed
How to reproduce: 1. Create a new project 2. Create UI slider 3. In Hierarchy window select Canvas - > Slider -> Fill Area -> Fill ... Read more
Empty Splash Screen lingers for a few seconds after the Unity logo disap...
Steps to reproduce: 1. Build any Unity project on Standalone with Splash screen 2. Build any Unity project on Standalone without a S... Read more
Changing ParticleSystem emission causes unstable frame-rate
Reproduce 1. Open user attached project 2. Press File/Build & Run to build a Windows Standalone 64bit player 3. Start Player 4. Conn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused