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[Shuriken] Trigger death does not spawn death SubEmitter
Particle death via Trigger (i.e. on Exit) does not spawn the death sub-emitter. Repro steps: 1. Open Bug_DeathSubEmitter scene from ... Read more
[Shuriken] Radius scale of Trigger appears to have no effect on the Part...
Radius scale of the particle system trigger doesn't seem to have any effect. Repro steps:1. Open the Bug_RadiusScale scene from the ... Read more
[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...
Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps:1. Open Bug_Crash scene from... Read more
Selecting children on a game object changes the current animation selection
Create a simple hierarchy of game objects as follows:Empty Game Object-> Cube-> Sphere Create an animation on the empty game o... Read more
[UnetServerDLL] Memory leaks when client and server send messages
Steps:1. Open attached project2. Run ChatServer project3. Run ClientGUI project4. In client UI press "Connect" button5. In client UI... Read more
[iOS][IL2CPP] Application crashes on launch when 'renderer is ParticleSy...
Steps to reproduce: 1. Open attached project2. Build 'MainScene' for iOS with IL2CPP scripting backend3. Build the generated Xcode p... Read more
[Shuriken] Particles get stuck in a short loop when reflected in a refle...
When the bounding box of a particle system gets off-screen, the particles appear to be looping a few frames in the reflection probe'... Read more
[UnityEditorInstaller]Standalone Modules are not included in patch relea...
How to reproduce:1. Go to Unity patch release https://unity3d.com/unity/qa/patch-releases2. Download Unity Editor Installer 5.3.1p3 ... Read more
All about bugs
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