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Fixed in 2018.2.0b5

Votes

0

Found in

2017.2.0b8

Issue ID

945533

Regression

No

UnitySplash-Cube stays in memory even after splash screen

Profiling

-

To reproduce:
1. Open attached Unity project "BugReport_UnitySplash-Cube_StaysInMemory.zip"
2. Go to build settings and check "Development Build|
3. Build the game and run it
4. Window --> Profiler
5. Click Connected Player --> WindowsPlayer
6. Click on Memory profiling
7. Click on "Simple" and change it to "Detailed"
8. Click on Take Sample: WindowsPlayer
9. Navigate to Built-in Resources --> Texture2D

Expected result: There should not be UnitySplash-cube process after the splash screen is finished
Actual result: UnitySplash-cube process keeps on working in the background

Note: reproducible on every project

Reproduced on: 5.6.3f1, 2017.1.0p5, 2017.2.0b9. 2017.3.0a6

Comments (1)

  1. DrunkenMastah

    Jun 23, 2018 05:41

    That texture is 10.7 MB on my iPhone5C. Not good when my total limit is so low as well.
    Please fix this. I hope this is not the same in release builds??

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