Search Issue Tracker
Won't Fix
Won't Fix in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X
Votes
2
Found in
2017.1.0f3
Issue ID
945779
Regression
No
Empty Splash Screen lingers for a few seconds after the Unity logo disappears (possibly not loading scene asynchronously)
Steps to reproduce:
1. Build any Unity project on Standalone with Splash screen
2. Build any Unity project on Standalone without a Splash screen
OR
1. Load up attached (OC link in the comments) builds "NoSplash-56" and "Splash-56" to see the issue in action
Expected result: no delay from the splash screen to the first scene
Actual result: the gray background of the splash screen remains visible for a little while before the scene appears (user submitted example: https://www.youtube.com/watch?v=w45xQljZR9E)
Note: this happens even with empty scenes
Reproducible with: 5.6.1p3, 2017.1.0f3, 2017.3.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
This is not a splash screen issue but a more general Unity issue.