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0
votes
By Design

[AudioClip] GetData() returns only zeroes if no AudioSource is found

Audio

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Dec 22, 2015

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Version/s: 5.3.1f1

Repro steps:1) Open the project2) Add the Foo script to any object3) Click Play and notice that console throws an error that says al... Read more

0
votes
Fixed

SyncVar custom attribute on SyncList causes double serialization

Networking

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Dec 22, 2015

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Version/s:

Putting the [SyncVar] custom attribute on a SyncList member variable causes the contents of the SyncList to be serializaed twice whe... Read more

0
votes
Fixed

[GL][Windows] Player crashes when using fullscreen with non-native resol...

OpenGL

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Dec 22, 2015

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Version/s: 5.4.0b1

To reproduce:1. Open attached project2. Build and run win standalone3. Uncheck windowed4. Select non-native (smaller) resolution5. S... Read more

0
votes
Fixed

Frame & Auto-fit

Themes

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Dec 22, 2015

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Version/s:

1) Frame ("f" hotkey) presently has two issues...1a) Framing with multiple GOs selected, presently only frames the first selected GO... Read more

0
votes
Fixed

[AW] Frame "f" in Curves view is inconsistent with Dopesheet view

Animation Window

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Dec 22, 2015

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Version/s:

Framing (f) a selection in the Dopesheet, frames selected keys as expected... Framing (f) a selection in the Curves, does not frame ... Read more

0
votes
Not Reproducible

Two intersecting textures flickering in play view, but not in scene view

Graphics - General

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Dec 16, 2015

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Version/s: 5.3.0f4

To reproduce:1. Open the attached project (or I can provide you a smaller repro one, fb somehow doesn't allow me to upload anything ... Read more

0
votes
Fixed

[AssetBundles] Crash in AnimationClip::GetRuntimeAsset when instantiatin...

Asset Loading

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Dec 22, 2015

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Version/s: 5.3.0f4

To reproduce:1. Open attached project2. Run Scene3. Editor crashes Regression from 5.2.4f1Reproducible: 5.3.1p1, 5.4.0b1 Read more

0
votes
Postponed

Accessing variables in a static generic class nested inside a regular st...

Scripting

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Dec 22, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Open script "Test.cs"4. Uncomment line 13: Debug.Log(StaticClass.... Read more

0
votes
By Design

[Navmesh] Agent placed on multiple navmeshes picks one at random and can...

AI

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Dec 23, 2015

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Version/s: 5.4.0a6

Reproduction steps:1. Open attached project "NavmeshIssues"2. Open scene "2Navmeshes"3. Enter play mode--- You will see that the age... Read more

1
votes
Fixed

Light Intensity animation does not save values

Animation Window

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Dec 23, 2015

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Version/s: 5.3.0f4

Steps to reproduce:1) open attached project2) select 'Point light' object3) open 'animation' window4) play the animation Expected (g... Read more

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