Search Issue Tracker
Child Canvas Prefabs get correct 1,1,1 scale on disk but incorrect 0,0,0...
The bug can be reproduced without old projects at all. In any project in 2018.3: 1. Create a new Canvas2. Create a new Canvas as a c... Read more
[HDRP] Null error while adding a volume component
Should reproduce on any project, I tested on 2. Repro steps:1) Create a game object2) Add volume component Result: ErrorNullReferenc... Read more
Lightmap is unassigned when entering Play Mode, switching Scene and exit...
How to reproduce:1. Open the attached user project “SampleProject.zip”2. Open Scene "Game" (Assets/Scenes)3. Enter Play Mode4. Press... Read more
[iOS] ARCameraBackground retains depth texture when switching to a Scene...
How to reproduce:1. Open the attached Project "ardk-sample-2"2. Build and Run the Project on iOS3. In the Player, click the "Depth O... Read more
Graphics.CopyTexture() fails in Build when copying a source texture with...
Reproduction steps:1. Open the user's attached project ("MinimalTest.zip")2. Enter Play mode3. Build and Run the project Expected re... Read more
[IL2CPP] Socket.Select throws NullReferenceException while using NetMQ l...
1. Install py27-zmq via macports2. Go into project root3. Via terminal python2.7 zmq_echo_rtr.py4. Open project in Unity5. Build to ... Read more
Crash on "PPtr<Shader>::operator Shader * __ptr64" when opening a projec...
How to reproduce:1. Open the attached “IN-118592” project2. Observe the crash Reproducible with: 6000.3.0b3, 6000.3.2f1, 6000.4.0a1N... Read more
The Scene view Camera zooms away from certain GameObjects when double-cl...
How to reproduce:1. Create a new project2. Create a Capsule GamObject3. Press the “F“ key on the keyboard4. Press the “F“ key on the... Read more
LogAssert.Expect(LogType.Error, message) passes with LogType.Warning
How to reproduce:1. Open the attached project2. Open the Test Runner3. Run tests, both tests pass Expected result: both tests should... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist